threejs 响应式画布与全屏控制

threejs yekong 224℃

threejs项目中,会遇到浏览器宽高变化的情况,这时候我们需要考虑屏幕变化后,画布能够跟随适配。

threejs 响应式画布与全屏控制

代码

这里使用的是vue3 获取指定div的宽高来渲染画布。

window.addEventListener('resize', () => {
// 重置相机宽高比
camera.aspect = map3DMain.value.clientWidth / map3DMain.value.clientHeight
// 更新相机矩阵
camera.updateProjectionMatrix();
// 重置渲染器宽高比
renderer.setSize(map3DMain.value.clientWidth, map3DMain.value.clientHeight);
});

实现全屏和退出全屏

点击按钮实现进入全屏以及退出全屏

methods: {
    toggleFullscreen() {
      if (!document.fullscreenElement) {
        this.requestFullscreen(document.documentElement);
      } else {
        this.exitFullscreen();
      }
    },
    requestFullscreen(element) {
      if (element.requestFullscreen) {
        element.requestFullscreen();
      } else if (element.mozRequestFullScreen) { /* Firefox */
        element.mozRequestFullScreen();
      } else if (element.webkitRequestFullscreen) { /* Chrome, Safari and Opera */
        element.webkitRequestFullscreen();
      } else if (element.msRequestFullscreen) { /* IE/Edge */
        element.msRequestFullscreen();
      }
    },
    exitFullscreen() {
      if (document.exitFullscreen) {
        document.exitFullscreen();
      } else if (document.mozCancelFullScreen) { /* Firefox */
        document.mozCancelFullScreen();
      } else if (document.webkitExitFullscreen) { /* Chrome, Safari and Opera */
        document.webkitExitFullscreen();
      } else if (document.msExitFullscreen) { /* IE/Edge */
        document.msExitFullscreen();
      }
    }
  },

完整实例代码

<template>
  <div class="map3D" ref="Map3D">
    <div class="fullscreen" @click="toggleFullscreen">全屏</div>
    <div ref="map3DMain" class="map3DMain"></div>
  </div>
</template>

<script>
import {onMounted,nextTick, ref} from 'vue';
import * as THREE from 'three';
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls.js';

export default {
  name: 'map3D',
  methods: {
    toggleFullscreen() {
      if (!document.fullscreenElement) {
        this.requestFullscreen(document.documentElement);
      } else {
        this.exitFullscreen();
      }
    },
    requestFullscreen(element) {
      if (element.requestFullscreen) {
        element.requestFullscreen();
      } else if (element.mozRequestFullScreen) { /* Firefox */
        element.mozRequestFullScreen();
      } else if (element.webkitRequestFullscreen) { /* Chrome, Safari and Opera */
        element.webkitRequestFullscreen();
      } else if (element.msRequestFullscreen) { /* IE/Edge */
        element.msRequestFullscreen();
      }
    },
    exitFullscreen() {
      if (document.exitFullscreen) {
        document.exitFullscreen();
      } else if (document.mozCancelFullScreen) { /* Firefox */
        document.mozCancelFullScreen();
      } else if (document.webkitExitFullscreen) { /* Chrome, Safari and Opera */
        document.webkitExitFullscreen();
      } else if (document.msExitFullscreen) { /* IE/Edge */
        document.msExitFullscreen();
      }
    }
  },
  setup() {
    const map3DMain = ref(null);
    onMounted(() => {
      /**
       * 创建场景对象Scene
       */
      var scene = new THREE.Scene();

      // 添加世界坐标辅助器
      var axesHelper = new THREE.AxesHelper(20);
      scene.add(axesHelper);

      // 1. 创建几何体: 参数分别是宽、高和深
      var geometry = new THREE.BoxGeometry(1, 1, 1);

// 2. 创建材料: 设置为蓝色
      var material = new THREE.MeshBasicMaterial({
        color: 0x0000ff
      });
      var parentMaterial = new THREE.MeshBasicMaterial({
        color: 0xff0000
      });

// 创建子元素
      var cube = new THREE.Mesh(geometry, material);
      // 创建父元素
      var parentCube = new THREE.Mesh(geometry, parentMaterial);

      parentCube.add(cube)
      parentCube.position.set(-2, 0, 0);
      cube.position.set(2, 0, 0);
      cube.scale.set(2, 2, 2)
      // parentCube.scale.set(2, 2, 2)
      // 绕着x轴旋转
      cube.rotation.x = Math.PI / 4;
      // 父元素旋转
      parentCube.rotation.x = Math.PI / 4;


// 4. 添加网格到场景
      scene.add(parentCube);

      /**
       * 光源设置
       */
          //点光源
      var point = new THREE.PointLight(0xffffff);
      point.position.set(400, 200, 300); //点光源位置
      scene.add(point); //点光源添加到场景中
      //环境光
      var ambient = new THREE.AmbientLight(0x888888);
      scene.add(ambient);
      /**
       * 透视投影相机设置
       */
      var width = map3DMain.value.clientWidth; //窗口宽度
      var height = map3DMain.value.clientHeight; //窗口高度
      /**透视投影相机对象*/
      var camera = new THREE.PerspectiveCamera(60, width / height, 1, 1000);
      camera.position.set(10, 10, 10); //设置相机位置
      // camera.position.set(-40, 40, 830); //设置相机位置
      camera.lookAt(scene.position); //设置相机方向(指向的场景对象)
      /**
       * 创建渲染器对象
       */
      var renderer = new THREE.WebGLRenderer();
      renderer.setSize(width, height); //设置渲染区域尺寸
      renderer.setClearColor(0xb9d3ff, 1); //设置背景颜色
      map3DMain.value.appendChild(renderer.domElement);

      //创建控件对象  相机对象camera作为参数   控件可以监听鼠标的变化,改变相机对象的属性
      var controls = new OrbitControls(camera, renderer.domElement);

      controls.enableDamping = true; //开启阻尼效果
      // 设置阻尼系数
      controls.dampingFactor = 0.05

      // 自动旋转

      // controls.autoRotate = true; //是否开启自动旋转

      function render() {
        renderer.render(scene, camera); //执行渲染操作
        controls.update();
        requestAnimationFrame(render);
      }

      render();
      window.addEventListener('resize', () => {
        // 重置相机宽高比
        camera.aspect = map3DMain.value.clientWidth / map3DMain.value.clientHeight
        // 更新相机矩阵
        camera.updateProjectionMatrix();
        // 重置渲染器宽高比
        renderer.setSize(map3DMain.value.clientWidth, map3DMain.value.clientHeight);
      });
    });
    return {map3DMain};
  },
};
</script>


<style lang="scss" scoped>
.map3D {
  position: fixed;
  width: 100%;
  left: 0;
  top: 0;
  height: 100%;

  .map3DMain {
    position: relative;
    width: 100%;
    height: 100%;
  }
}
.fullscreen{
  position: fixed;
  right: 20px;
  top: 20px;
  cursor: pointer;
  padding: 10px 20px;
  border-radius: 10px;
  color: #fff;
  z-index: 10000;
  background: #064040;

  &:hover {
    color: #fff;
  }
}
</style>

演示地址

threejs 响应式画布与全屏控制

学习笔记

当前内容为 threejs视频教程 Three.js可视化企业实战WEBGL课 -Three.js开发入门与调试设置-响应式画布与全屏控制-学习笔记

笔记代码

笔记代码项目基于vue3 vite js nodejs16 运行

运行效果可查看演示地址:threejs 响应式画布与全屏控制

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threejs 响应式画布与全屏控制